It
sometimes surprises me, when I’m trying to think of a good way to explain
something , how often Starcraft comes to
mind. Starcraft for those of you that
aren’t familiar with it is a strategy game that pits three different races each
with its own strengths and weaknesses against each other in a Scifi
setting. It’s been described as a game
that requires the mental focus of a chess master and the manual dexterity of a
concert pianist. The very best players are capable of performing between five
and six distinct, premeditated actions per second, sometimes keeping that pace
up for over an hour. This impressive
feat is made possible by an intimate familiarity with every unit in the game,
every structure, every map and a running mental clock that is keeping track of
when it is mathematically possible for something to happen. One common strategy that these expert players
will employ is called a “timing attack”. I would describe it as seizing a
window of opportunity, based on your race and the buildings and upgrades you
have researched, where the advantage in battle has swung in your favor. These players have it down to a science,
having their army arrive at the front of the opponent’s base precisely as their
advantage comes into play, thus maximizing the time of advantage before the
enemy can counter it. In other words, their units are what they need to be,
where they need to be, when they need to be it. In this way Starcraft is like a
well written character arc.
There
are a lot of tools you are going to want to develop as a writer, but a well
honed sense of timing is going to be crucial to take your writing to the next
level. For instance, there is the timing
built into dialogue for effect.
Sally: “Yes! Oh! OH god! Yes! Yes! YES!!!”
(pause one beat for effect)
Older lady at next table to waiter:
“I’ll have what she’s having.”
Another
type of timing is built into scenes to create drama or comedy, such as an interruption
that occurs just as the hero of the romantic comedy is just about to tell the
heroine how he really feels about her, then the moment is lost and she stays
with the jerk boyfriend till the third act, or the Scene in American Pie when
Jim’s dad walks in just as Jim is finding out if third base is really like warm
apple pie.
The most important timing for a
well constructed story though will require you to keep track of the big picture
the same way a Starcraft professional is keeping track of how much money he
has, how many bases his enemy has, what
types of units the enemy can be building at 10:45 into the game and how long he
has left on the cloaking upgrade, all while moving his tanks two spaces to the
left so they can cover a bottleneck better.
When writing your story, you have to know where each of your important
characters is going. How long it will take them to get there and what needs to
happen before they do. Luke Skywalker
fighting Darth Vader in Star Wars just dies. He’s not ready. Luke fighting
Darth Vader in Empire has to run for his life. Still not ready. It’s only after
he’s been tempered by everything that happened throughout all three movies, the
training, and the battles that he can meet Vader on equal terms at the end of
Return of the Jedi. Imagine if Lucas had gotten so caught up in the Han Solo/Leia storyline that he forgot Luke until about 40 minutes before the end of Return of the Jedi? Now he has to cram in a scene before Endor where Luke somehow massively powers up. he has to obviously and clumsily alter the flow of the story so that we can believe Luke can hold his own against Vader.
Keeping a sense of where your character is in
the big picture will allow you to make adjustments to his development without
disrupting his character arc and costing you momentum. Without
this awareness, you often find your characters out of position and with little
time or space to get him back on track the change is jarring and obvious. You should strive to make your direction changes fluid
and seamless like a flawlessly executed aikido throw, not like a freshman in
drivers ed attempting a three point turn.
In this way your character arrives at the climax of the story in the best
position possible.
No comments:
Post a Comment